using System;
namespace Minecraft.Model
{
	/// <summary>
	/// 
	/// </summary>
	public partial class ZombiesbrushModel
	{
		/// <summary>
		/// 
		/// </summary>
		public ZombiesbrushModel()
		{
			PlayerId = 0;
			ZombieAttackId = 0;
			ZombieAttackStartTime = new DateTimeOffset(new DateTime(1900, 1, 1));
			ZombiesItemIdAndNums = "";
			ZombieAttackFinishTime = new DateTimeOffset(new DateTime(1900, 1, 1));
		}
		/// <summary>
		/// 玩家id
		/// </summary>
		public int PlayerId;
		/// <summary>
		/// 尸潮Id（来自于配置表）
		/// </summary>
		public int ZombieAttackId;
		/// <summary>
		/// 尸潮开始时间
		/// </summary>
		public DateTimeOffset ZombieAttackStartTime;
		/// <summary>
		/// 正在进攻时剩余的僵尸种类以及个数
		/// </summary>
		public string ZombiesItemIdAndNums;
		/// <summary>
		/// 该尸潮攻击结束时间
		/// </summary>
		public DateTimeOffset ZombieAttackFinishTime;
	}
}
